Campaign |
---|
EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Being the most able leaders of the border guards, Mounted Generals are trained not only to ride and fight, but to lead. They command the garrisons that keep peace in the provinces of Wesnoth.
Special Notes: The leadership of this unit enables friendly units next to it to deal more damage in combat, though this only applies to units of below the leadership level. Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.
Advances from: | Horseman Commander |
---|---|
Advances to: | |
Cost: | 70 |
HP: | 68 |
Movement: | 8 |
XP: | 150 |
Level: | 3 |
Alignment: | lawful |
ID | Mounted General |
Abilities: | leadership |
lance pierce | 11 - 3 melee | charge | |
mace impact | 19 - 2 melee |
Resistances: | |
---|---|
blade | 20% |
pierce | -20% |
impact | 30% |
fire | 0% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Defence |
---|---|---|
Cave | 4 | 20% |
Cave Wall | 99 | 20% |
Chasm | 99 | 20% |
Deep Water | 99 | 20% |
Forest | 3 | 30% |
Grassland | 1 | 40% |
Hills | 2 | 40% |
Mountains | 99 | 20% |
Mushroom Grove | 4 | 20% |
Sand | 2 | 30% |
Shallow Water | 4 | 20% |
Snow | 2 | 30% |
Swamp | 4 | 20% |
Village | 1 | 40% |